Learning Stencyl 3.X Game Development: Beginner's Guide

TitleLearning Stencyl 3.X Game Development: Beginner's Guide
AuthorInnes Borkwood
PublisherPackt Publishing Ltd, 2013
ISBN1849695970, 9781849695978
Length336 pages

A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.

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Designing Games: A Guide to Engineering Experiences

TitleDesigning Games: A Guide to Engineering Experiences
AuthorTynan Sylvester
Editionillustrated
PublisherO'Reilly Media, Inc., 2013
ISBN1449337937, 9781449337933
Length405 pages

How do you design a video game that people love to play? In this practical guide, game designer Tynan Sylvester shows you how to create emotionally charged experiences through the right combination of game mechanics, fictional wrapping, and story. You’ll learn design principles and practices used by top studios, backed by examples from today’s most popular games.

This book also takes you through the day-to-day process necessary to keep your project on track: when to build and when to test, how to work with a team, and how to avoid creative dead ends.

Explore topics such as:

  • Integration: thread fictional elements and games rules together into a single system of meaning
  • Emergence: generate plot, character, and theme in response to a player’s decisions
  • Compulsion: understand the difference between motivating players and fulfilling them, and how to do each
  • Elegance: maximize a game’s emotional power and variety of play experiences while minimizing the burden on players—and your team
  • Iteration: plan, test, and analyze your design in stages instead of trying to decide everything up front

Size: 5 MB Download